Summary

Online resume / CV of Jimmy Marcus Larsen.

Feel free to contact me for further information.

Objective

To develop great games using my skills in game design, programming and management.

My multidisciplinary skills and ability communicate with anyone makes me a valuable member of any team wanting to release a high quality game.

Possible job positions:

Game Designer

Level and Asset Designer

Game Programmer

Test & QA Specialist

An interdisciplinary position between design, programming and art

Education

Skills are the souvenirs of life. Education is one way to get them.

Educations attended to:

2007-2008 Masters thesis in Information Systems at Aalborg University, department of computer science

2006-2007 Cand.it in Game and Engine Programming from Aalborg University, department of computer science

2003-2006 B. Sc. Informatics from Aalborg University, department of computer science

2000-2003 Higher preparatory course

1997-99 3D modeler and animator at Digital Media, Aalborg Technical College

1996-97 Data mechanic at Aalborg Technical College

1986-96 Grade School

Relevant Work History

Work is just a distraction - a rather big one.

Job titles held:

2007-present Game designer at Cego ApS.

2007-2007 Game programmer at the Open Story Group.

2006-2006 Game reviewer at Urban Games

2004-present Game reviewer at Gamesector.

2004-present Game reviewer at Play:Right Retro.

2003-2004 Game reviewer at Intertain Games

2002-2003 Game reviewer at MSN Games

Games

I have worked on quite a few smaller games. These are the most noteworthy ones.

Casual games at Cego ApS

In my current job I'm involved in many projects. Some as game designer, some as QA lead and even some as programmer. Has contributed to games like Handyman, Pearl Shooter and Funfair Animals and designed games like Whoopsy Daisy, Heidi Hunt and A Glorious World.

Pollen Sonata

A demo created at the Danish Academy for Digital, Interactive Entertainment (DADIU). I was lead programmer on the project which recieved much praise from the international gaming press.

Murder of Crows

Game AI study project demonstrating different ways to achieve emergent behavior in game agents. Flocking simulation and reinforcement learning is applied to attacking birds.

Spin

A game about the inter-dependence between politicians and the news media. Spin is a flash game containing branching dialogue, synthetic speech, lip-synched animation and more. It achieved second place in a 2006 game competition held by Danmarks Radio. I did the programming, and part of the graphics and dialogue. Try it here, or look for it at dr.dk/spil.

Ninja Scream

Nintendo DS demo game. Made as a fifth semester project in speech recognition technology. I did everything from design to programming - no other people involved. Read more about it here.

We &hearts Katamari: Puzzle Edition

Flash game made for Namco and EA as a competition hosted by Play:Right. People won We &hearts Katamari for Playstation 2, if they got a high-score. I did most of the programming. Try the game here.

Muspelheim

A homebrewed platformer for Game Boy Advance. It never left the alpha stage, but showed promise in both graphics and design. I did the programming.

Programming

In general I find most programming and scripting languages easy to learn. These are the ones I know by now.

Good knowledge and experience in these areas:

C/C++

ActionScript

Python

JavaScript

XHTML and CSS

Some knowledge and experience in these areas:

Java

MEL

PHP

C#

HLSL/Cg

Lua

SQL

Software Engineering

Apart from programming, making software is about doing things in a certain way.

Good knowledge and experience in these areas:

Object oriented analysis and design

Object oriented programming

Agile software development

Usability testing

Some knowledge and experience in these areas:

UML

Unit testing

Model checking

Art Suites

Creating graphics and animations have long been a small passion of mine.

Good knowledge and experience in these areas:

Autodesk Maya

Adobe Photoshop

Adobe Flash

Some knowledge and experience in these areas:

Autodesk 3D Studio Max

Office Software

Writing is not only something I like to do, it is also a big part of my work and education.

Good knowledge and experience in these areas:

Microsoft Office Suite

OpenOffice

LaTeX

DokuWiki

MediaWiki

Spare Time

My spare time is largely influenced by my passion for games.

Lots of time has been spend in these areas:

Building LEGO with my children.

Administration at Play:Right - a game community, database, review archive and more.

Nintendo DS programming - and other game programming.

Playing games of all genres and platforms.

Some time has been spend in these areas:

Warhammer 40.000 tabletop gaming and painting.

Playing soccer.

Reading novels and game design literature.

Personal Details

Age: 28

Location: Aalborg, Denmark - willing to relocate.

E-mail: e-mail

Website: http://chrono.moogle.dk

Marital status: Non-marital relationship, two children