Online resume / CV of Jimmy Marcus Larsen.
Feel free to contact me for further information.
To develop great games using my skills in game design, programming and management.
My multidisciplinary skills and ability communicate with anyone makes me a valuable member of any team wanting to release a high quality game.
Possible job positions:
Game Designer
Level and Asset Designer
Game Programmer
Test & QA Specialist
An interdisciplinary position between design, programming and art
Skills are the souvenirs of life. Education is one way to get them.
Educations attended to:
2007-2008 Masters thesis in Information Systems at Aalborg University, department of computer science
2006-2007 Cand.it in Game and Engine Programming from Aalborg University, department of computer science
2003-2006 B. Sc. Informatics from Aalborg University, department of computer science
2000-2003 Higher preparatory course
1997-99 3D modeler and animator at Digital Media, Aalborg Technical College
1996-97 Data mechanic at Aalborg Technical College
1986-96 Grade School
Work is just a distraction - a rather big one.
Job titles held:
2007-present Game designer at Cego ApS.
2007-2007 Game programmer at the Open Story Group.
2006-2006 Game reviewer at Urban Games
2004-present Game reviewer at Gamesector.
2004-present Game reviewer at Play:Right Retro.
2003-2004 Game reviewer at Intertain Games
2002-2003 Game reviewer at MSN Games
I have worked on quite a few smaller games. These are the most noteworthy ones.
Casual games at Cego ApS
In my current job I'm involved in many projects. Some as game designer, some as QA lead and even some as programmer. Has contributed to games like Handyman, Pearl Shooter and Funfair Animals and designed games like Whoopsy Daisy, Heidi Hunt and A Glorious World.
Pollen Sonata
A demo created at the Danish Academy for Digital, Interactive Entertainment (DADIU). I was lead programmer on the project which recieved much praise from the international gaming press.
Murder of Crows
Game AI study project demonstrating different ways to achieve emergent behavior in game agents. Flocking simulation and reinforcement learning is applied to attacking birds.
Spin
A game about the inter-dependence between politicians and the news media. Spin is a flash game containing branching dialogue, synthetic speech, lip-synched animation and more. It achieved second place in a 2006 game competition held by Danmarks Radio. I did the programming, and part of the graphics and dialogue. Try it here, or look for it at dr.dk/spil.
Ninja Scream
Nintendo DS demo game. Made as a fifth semester project in speech recognition technology. I did everything from design to programming - no other people involved. Read more about it here.
We &hearts Katamari: Puzzle Edition
Flash game made for Namco and EA as a competition hosted by Play:Right. People won We &hearts Katamari for Playstation 2, if they got a high-score. I did most of the programming. Try the game here.
Muspelheim
A homebrewed platformer for Game Boy Advance. It never left the alpha stage, but showed promise in both graphics and design. I did the programming.
In general I find most programming and scripting languages easy to learn. These are the ones I know by now.
Good knowledge and experience in these areas:
C/C++
ActionScript
Python
JavaScript
XHTML and CSS
Some knowledge and experience in these areas:
Java
MEL
PHP
C#
HLSL/Cg
Lua
SQL
Apart from programming, making software is about doing things in a certain way.
Good knowledge and experience in these areas:
Object oriented analysis and design
Object oriented programming
Agile software development
Usability testing
Some knowledge and experience in these areas:
UML
Unit testing
Model checking
Creating graphics and animations have long been a small passion of mine.
Good knowledge and experience in these areas:
Autodesk Maya
Adobe Photoshop
Adobe Flash
Some knowledge and experience in these areas:
Autodesk 3D Studio Max
Writing is not only something I like to do, it is also a big part of my work and education.
Good knowledge and experience in these areas:
Microsoft Office Suite
OpenOffice
LaTeX
DokuWiki
MediaWiki
My spare time is largely influenced by my passion for games.
Lots of time has been spend in these areas:
Building LEGO with my children.
Administration at Play:Right - a game community, database, review archive and more.
Nintendo DS programming - and other game programming.
Playing games of all genres and platforms.
Some time has been spend in these areas:
Warhammer 40.000 tabletop gaming and painting.
Playing soccer.
Reading novels and game design literature.
Age: 28
Location: Aalborg, Denmark - willing to relocate.
E-mail: ![]()
Website: http://chrono.moogle.dk
Marital status: Non-marital relationship, two children