The personal blog of game designer, programmer and Cand. Scient. Informatics, Jimmy Marcus Larsen. Currently working as a game designer at Cego ApS.
May 3, 2006 at 15:59
The deadline for my bachelor project is getting near. We still need to finish the most important part of the project (analyzing empirical data), but the most interesting thing is done, with theoretically defining creativity. I read a few great books about the subject, namely Arthur Koestler’s The Act of Creation and two books about Flow by Mihaly Csikszentmihalyi. I found out that to a certain extend, they are actually talking about the same thing. Koestler’s Bisociative Acts and Csikszentmihalyi’s Flow seem to appear at the same time in our mind - when we are being creative.
I see now, that the missing ingredient in many games is room for creativity - this is what enables the player to experience Flow. Pre-defining one or ten solutions to a problem is not enough - the player needs more options.
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