The personal blog of game designer, programmer and Cand. Scient. Informatics, Jimmy Marcus Larsen. Currently working as a game designer at Cego ApS.
December 8, 2005 at 20:23
Project deadline is December 14 and luckily I’m almost done. 117 pages have been written, and 12.000 lines of code have gone into the game. The game is far from done though, but it demonstrates what I wanted it to - that speech based interaction can be implemented without annoying the player with detection errors caused by low precision in the recognizer. I call my approach context sensitive speech recognition, and it works by utilizing in-game pragmatic information like who is visible and who the player character is looking at. This is not “true” speech recognition using both phonetic, phonological, morphological, syntactic, semantic and pragmatic information, but as I consider the last two layers most important to the representation of meaning in speech, those are implemented along with limited morphological recognition to separate noise from words or other player made sounds. More can be read about the game at its project page, where a demo is available too.
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