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	<title>Game Design Chronicles</title>
	<link>http://chrono.moogle.dk</link>
	<description>The personal blog of game designer, programmer and Cand. Scient. Informatics, Jimmy Marcus Larsen. Currently working as a game designer at Cego ApS.</description>
	<lastBuildDate>Tue, 09 Feb 2010 20:34:27 +0000</lastBuildDate>
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		<title>Hidden for almost a year!</title>
		<description>It has been almost a year since I wrote my last blog post! I better write something interesting right away.

I'll write about hidden object games, because I have been playing those a lot during the last year. Before that, I actually thought of them as irrelevant games in a larger ...</description>
		<link>http://chrono.moogle.dk/?p=64</link>
			</item>
	<item>
		<title>Captain Cloudenhower</title>
		<description>Captain Cloudenhower is a retired steam engineer known mostly for the invention of ionized steam. These days he lives among the clouds in his self build airship, The Duke - powered by his own invention of course. Only the birds know of his current adventures, though rumors tell of the ...</description>
		<link>http://chrono.moogle.dk/?p=63</link>
			</item>
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		<title>Mercy in Valkyria Chronicles</title>
		<description>I have been busy with work lately, and as so many times before I forgot to use my blog. Playing Valkyria Chronicles though, inspired to write something not work related. 

For those who don't know about the game, it's a Japanese RPG of the tactical kind. A rather linear structure ...</description>
		<link>http://chrono.moogle.dk/?p=62</link>
			</item>
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		<title>Playful Interaction</title>
		<description>I have been so busy with work and family that I almost forgot about this blog, but now I'm back and I will try to update regularly (or not...). I could write about attending the awesome Casual Connect conference in Seattle, or about some of the games I'm designing at ...</description>
		<link>http://chrono.moogle.dk/?p=61</link>
			</item>
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		<title>Bad Usability</title>
		<description>In the paper I wrote last year for the CHI workshop on user experience in games, I argued that bad usability can be a good thing if it is bad for the right reasons. An example could be the horse in Sony’s renowned Shadow of The Colossus; when the player ...</description>
		<link>http://chrono.moogle.dk/?p=60</link>
			</item>
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		<title>Physics and Puzzles</title>
		<description>I should get back to writing something interesting before this turns into a travel diary. I'm almost done with my thesis and will be posting parts of it here soon. Now though, I will critique the design of the soon to be released puzzler Elefunk. It's for Playstation 3 and ...</description>
		<link>http://chrono.moogle.dk/?p=59</link>
			</item>
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		<title>Nordic Game 2008: day 2</title>
		<description>The second day at Nordic Game was pretty good too. It began with the guys from Harmonix showing of in Rock Band, before they told how they had approached the design of the game. Their simultaneous development of hardware and software was interesting, and I enjoyed hearing about their open ...</description>
		<link>http://chrono.moogle.dk/?p=58</link>
			</item>
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		<title>Nordic Game 2008: day 1</title>
		<description>I'm currently attending the Nordic Game conference in Malmö. A nice conference as usual. This is a summary of my first day conference experience.

The first keynote was with TT Games and about Lego Star Wars and Lego Indiana Jones. Their entrance scene was epic - Darth Vader, stormtroopers and dramatic ...</description>
		<link>http://chrono.moogle.dk/?p=57</link>
			</item>
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		<title>CHI 2008: day 4</title>
		<description>The final day was short for me as I had a plane to catch (and more than 400 stairs to climb, because I wanted to see the Duomo before leaving Florence). I attended the first and only full CHI session on games. Three papers were presented, and especially the first ...</description>
		<link>http://chrono.moogle.dk/?p=56</link>
			</item>
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		<title>CHI 2008: day 3</title>
		<description>Day 3 has been a bit boring compared to the first days. I followed a session on multi and large screen techniques. Nothing was really neat, but a technique called ninja cursors was kind of inspiring to me as a game designer. It was basically a fancy name for using ...</description>
		<link>http://chrono.moogle.dk/?p=55</link>
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